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Choice reaction time test: tap the lights

A choice reaction time test measures how fast you respond when the signal can be one of several. Here a light comes on at one of 7 pads: hit it, then the next, 8 lights in all. Beat 7.20 s to pass; 3.20 s is Perfect.

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The rules

≤ 3.20Perfect: 0.40 s a light or faster
≤ 7.20Pass: all 8 lights within the time
> 7.20Too slow: over the time to beat

How to play the reaction lights game

1Press Start

One pad lights up.

2Hit the lit pad

Then the next one comes on. Only the lit pad counts.

5.84sPass
3Hit all 8 lights

Your total time appears after the last hit.

What is a choice reaction time test?

It measures how fast you respond when the signal can be one of several, here a lit pad among 7, instead of a single known signal. In Pulse this is the Batak mode, a name used only for that mode.

It is harder than a simple reaction test because every light is a choice. Hick’s law, one of the few widely acknowledged laws in psychology, relates choice reaction time to the number of stimulus-response alternatives (Proctor & Schneider, 2018). It is not the whole story: when any of several targets will do and you pick the easiest, having more options does not increase the time to move to an adequate target (Brenner & Smeets, 2022).

How fast is a choice reaction time?

Short answer
Slower than a simple reaction: in a lab study, adults aged 18 to 24 averaged 472 ms on a two-response choice task (Woods et al., 2015 (choice), Table 2), against 217.9 ms for simple reaction time in the same lab’s other study (Woods et al., 2015, simple RT).

Choice reaction time also rises with age, by about 2.80 ms per year in that study (Woods et al., 2015 (choice)). The two tasks differ, so read the numbers side by side, not as “choice adds X ms”. Pulse’s limits are game rules, not norms, and a lights wall is not that lab task.

Pulse Perfect, 8 lights

≤ 3.20 s (0.40 s a light)

Pulse game rule
Pulse Pass, 8 lights

≤ 7.20 s (0.90 s a light)

Pulse game rule
Simple reaction time, adults 18–24

217.9 ms

Woods et al., 2015, simple RT
Choice reaction time, adults 18–24

472 ms

Woods et al., 2015 (choice), Table 2
Choice reaction time, all adults 18–65

550 ms

Woods et al., 2015 (choice), Table 2

Woods et al. used two different tasks in the same lab, with two-response choice. A tap on a lit pad is not a lab key press, so use the numbers as context only.

Can you get faster at a reflex light game online?

Partly: action video game players responded about 11% faster than non-players on speeded choice tasks, with the same accuracy (Dye et al., 2009). Practical tips:

Look at the whole board

Not at the pad you just hit.

Hit the lit pad only

Only the lit pad counts, so do not guess ahead.

Compare with one light

In the simple reaction time test there is no choice to make; the gap between both scores is your choice cost.

Want a longer wall?Pulse has 12 Batak levels, up to 26 lights with less time each.
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FAQ

What is a choice reaction time test?

It measures how fast you respond when the signal can be one of several, here a lit pad among 7 (8 lights in a row), instead of a single known signal. It is slower than simple reaction time: in Woods et al. (2015) adults aged 18-24 averaged 472 ms on a two-response task, against 217.9 ms for simple reaction time in the same lab’s other study (Woods et al., 2015 (choice)).

Do more choices make you slower?

In classic tasks yes: Hick’s law says choice reaction time grows with the number of alternatives (Proctor & Schneider, 2018). But when any of several targets will do and you pick the easiest, extra options need not cost time (Brenner & Smeets, 2022).

Is this the Batak board?

No. Batak is the name of a mode inside the Pulse app; the commercial Batak lights wall is a different product.

Can practice make me faster?

Action video game players responded about 11% faster than non-players on speeded choice tasks with equal accuracy (Dye et al., 2009).

Sources

  1. Proctor RW, Schneider DW. Hick’s law for choice reaction time: a review. Quarterly Journal of Experimental Psychology, 2018; 71(6):1281–1299. doi.org/10.1080/17470218.2017.1322622
  2. Woods DL, Wyma JM, Yund EW, Herron TJ, Reed B. Age-related slowing of response selection and production in a visual choice reaction time task. Frontiers in Human Neuroscience, 2015; 9:193. doi.org/10.3389/fnhum.2015.00193
  3. Woods DL, Wyma JM, Yund EW, Herron TJ, Reed B. Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience, 2015; 9:131. doi.org/10.3389/fnhum.2015.00131
  4. Brenner E, Smeets JBJ. Having several options does not increase the time it takes to make a movement to an adequate end point. Experimental Brain Research, 2022; 240(6):1849–1871. pmc.ncbi.nlm.nih.gov/articles/PMC9142465/
  5. Dye MWG, Green CS, Bavelier D. Increasing speed of processing with action video games. Current Directions in Psychological Science, 2009; 18(6):321–326. pmc.ncbi.nlm.nih.gov/articles/PMC2871325/

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